Game Theory
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| !align="left" | What's shakin' in Game-Town. | !align="left" | What's shakin' in Game-Town. | ||
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| + | === 2009-11-10 Trial of the Grand Crusader: Northrend Beasts down (25)! === | ||
| + | |rowspan=2 |[[Image:Gt_TrialOfTheGrandCrusader25_NorthrendBeastsDie_20091110.jpg|thumb|They say any landing you can walk away from is a good one. --Alan Shepard ]] | ||
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| + | |VALIGN="top"|Talk about a nail-biter. | ||
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| + | Our first heroic Northrend Beasts kill saw us with a nice clean P1, an almost-quick enough P2, and barely-but-not-quite-enough DPS to get us through P3 before the enrage. And enrage Icehowl did, right before performing a [http://www.wowhead.com/?spell=67662 Massive Crash] and killing everyone... except for me, who had [http://www.wowhead.com/?spell=498 Divine Protection] and [http://www.wowhead.com/?spell=33206 Pain Suppression] up (thanks, [[User:Fatima|Fatima]]!). | ||
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| + | This left Icehowl stunned against the wall with about 200k HP. [[User:Tantred|Tantryst]] and Shamadam ankh and we DPS like there's no tomorrow. Icehowl dies moments before coming out of stun. | ||
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| + | One of the best (and sloppiest) kills. Every last bit of damage that everyone did made a difference. Great job sticking it out, GT. | ||
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| + | --[[User:Lelenia|Lelenia]] | ||
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| + | === 2009-11-04 Trial of the Grand Crusader: A Tribute to Mad Skill (10)! === | ||
| + | |rowspan=2 |[[Image:Gt_TrialOfTheGrandCrusader10_TributeToMadSkill_20091104.jpg|thumb|Some quote about mad skills.]] | ||
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| + | |VALIGN="top"|I'm not really qualified to talk about all the effort that went into making this -- a near perfect ToGC10 run with only one (unfortunately avoidable) wipe at the beginning -- happen. I'll leave that to Naxxar. | ||
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| + | ''Hint hint, Naxxar...'' | ||
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| + | --[[User:Lelenia|Lelenia]] | ||
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Revision as of 01:28, 12 November 2009
Game Theory is a World of Warcraft guild on the Proudmoore server, Alliance. We are focused on end-game Raiding Progression and the raiding meta-achievement in the WoW expansion pack, Wrath of the Lich King. Our primary goal is to progress through all of the content that Blizzard can throw at us before it becomes outdated (those of you who were unable to complete Nax before TBC shipped know what we mean).
Application Information
Potential applicants might be interested in:
Please read and understand the guidelines before posting an application. Currently Game Theory is accepting applications for certain classes and roles. Please see our application forum for details. We are currently recruiting players to round out the roster for our three 25-man raids each week. Please see our Raid Calendar for details.
News and Events
| What's shakin' in Game-Town. | |
|---|---|
2009-11-10 Trial of the Grand Crusader: Northrend Beasts down (25)! | |
| Talk about a nail-biter.
Our first heroic Northrend Beasts kill saw us with a nice clean P1, an almost-quick enough P2, and barely-but-not-quite-enough DPS to get us through P3 before the enrage. And enrage Icehowl did, right before performing a Massive Crash and killing everyone... except for me, who had Divine Protection and Pain Suppression up (thanks, Fatima!). This left Icehowl stunned against the wall with about 200k HP. Tantryst and Shamadam ankh and we DPS like there's no tomorrow. Icehowl dies moments before coming out of stun. One of the best (and sloppiest) kills. Every last bit of damage that everyone did made a difference. Great job sticking it out, GT. --Lelenia | |
2009-11-04 Trial of the Grand Crusader: A Tribute to Mad Skill (10)! | |
| I'm not really qualified to talk about all the effort that went into making this -- a near perfect ToGC10 run with only one (unfortunately avoidable) wipe at the beginning -- happen. I'll leave that to Naxxar.
Hint hint, Naxxar... --Lelenia | |
2009-10-11 Ulduar: Rusted Proto-Drakes! | |
| June 8th, 2009 was the first night I ran one of my Ulduar 10 man raids. According to the raid calendar just myself, Hitbox, and Burlyn showed up. I believe the raid was called. The following week I told people that I'd be attempting a Yogg 10 man kill over the course of two nights, that convinced more people to come and we downed Yogg on the second night of that week. Seeing as we hadn't downed Yogg in 25 man Ulduar yet, my raids finally gained some credibility and our long, twisty road towards our meta mounts began.
Last night, October 11th, 2009, four months after the first raid, we finally reached our goal! Thanks to everyone that has supported us during this endeavor. To all the people that wanted their mounts, to all of the people that pitched in when we were short, to all the people that put up with my achievement whoring, to the two that left us (I miss you Hitbox and Burlyn), and to guild leadership for working out good times for me to do my raids so that there was time for 10s and 25s. It's truly been a pleasure raid leading 10s over the past four months. I really missed raid leading in the TBC era and this gave me the push I needed to get back into raid leading not just in 10s but also in 25s. But our work is not done yet. Some of our guildies that have helped us through this still need their metas so I urge you to continue helping until all our regulars can fly very, very fast like a very, very fast thing. Soon U10 raids will come to a close and I'll probably start running more ToC and possibly H ToC raids again (haven't had time lately) with a more achievement oriented slant. That will tide me over until Icecrown comes out and we (hopefully) get another raiding meta to shoot for. I'm hoping that we can all get Frost Wyrm mounts for that one. Looking forward to leading you into the fray again. --Pinski [omg dear diary -ed.] | |
2009-09-17 Ulduar: I Could Say That This Cache Was Rare (25)! | |
| It feels like we're brute-forcing this still. Our positioning tweaks and focus finally tipped the scales, but it still feels like we're going about it fundamentally wrong.
A good bit of effort by the team, though - we're now at 4/9 for Ulduar hardmodes. :) --Tantred | |
2009-09-01 Trial of the Crusader: Anub'arak down! | |
| He is one mean bug. At least on normal difficulty, the fight is chaotic enough to be very engaging without overwhelming. Of course, now that we have unlocked the heroic difficulty, I'm sure that we'll find the heroic versions of everything in the coliseum are a fair bit more difficult. But that's why they call it heroic, right? Looking forward to Heroic Ferocious Butt!
--Fatima | |
2009-08-20 Ulduar: I Choose You, Steelbreaker! | |
| When you choose Steelbreaker, it either goes swimmingly well or it implodes in a hurry. And in this Priest's opinion, it is very, very wrong for a Warlock to Soulstone a Death Knight.
Oh, we also beat up a bunch of Horde NPCs in some crazy coliseum somewhere. Chugga chugga assist train toot toot! --Fatima | |
2009-08-12 Ulduar: Heartbreaker! | |
| We are bad toys. Very bad. Now Mimiron is totally justified in saying that we made a mess with XT-002.
--Fatima | |
2009-07-21 Ulduar: Orbit-uary! | |
| That's "Flame Leviathan Plus Four" in more colloquial terms. Our first of hopefully many hardest-mode kills of Ulduar bosses. Pro tip: don't die, especially if you're in a Salvaged Demolisher. XT-002, you're on notice.
--Fatima | |
2009-07-12 Ulduar: Yogg-Saron Down! Calamari Anyone? | |
| A long time coming, this one, and once we got it, we got it almost comfortably. Well, as comfortably as you can make it when your existence is threatened by tentacles of questionable intention. (Ew!) Many thanks to those who endured the many wipes to get us here, and another measure of kudos to our crack 10-raider research team for providing additional perspective on how we could, um, kill a death god. (You'd think he'd be able to do it himself. Slacker.)
Most amusing wipe of the night: Yogg-Saron casting "Extinguish All Life" twice because Hodir saved the entire raid the first time. Undoubtedly the future holds hard modes for us -- the hard modes that actually matter. --Fatima | |
2009-05-17 Ulduar: General Vezax Demoted! | |
| If not dishonorably discharged. One of our quicker progression kills, if memory serves.
Next up: Snoop-Yoggy-Saron and his tentacizzles. --Fatima | |
2009-05-06 Ulduar: Hodir Burned Down! | |
Probably best if I start off with a quote from Lelenia:
This WOULD have been a picture of Hodir standing by the prison, but Tantryst had to go and talk to him, causing him to despawn. Dumbass. Can you find the Tantryst of mini-rabbit shame? Hint: he's on the right side, near Oryian. However! My screenshot nubbery aside... This kill puts us at #7 on the server (for the time being - it's really only fair to look at the rankings Tuesday night, at reset). Great job, all! --Tantred | |
2009-05-04 Ulduar: Mimiron Lit Up! | |
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At last, a gnome boss above level 35. Why, tho, are the only two gnome bosses in the game both homicidal maniacs? Anyway, if Millhouse Manastorm was in Ulduar with us last night, he'd have wondered, "Who ordered up an extra large can of whoop-ass? Who's bad? Who's bad? That's right: we bad!" --Night | |
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2009-05-03 Ulduar: Thorim down! | |
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Finally got a reasonable balance between the gauntlet group and the arena group and got Thorim down. Took a few fish feasts but we did it. --Night | |
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2009-04-27 Ulduar: Iron Council and Freya down! | |
| This night rounded out the antechamber - 8 or 9 pulls total on the Assembly of Iron, total. About the same on Freya, IIRC - certainly one of those "oh, that's how that's supposed to go" fights (not helped by having one of your MTs having his mic on mute for the majority of the attempts >.< ).
It's interesting, GT is, for the first time, in a position where we're just ahead of the nerf curve. Almost every boss in Ulduar that we'd already killed (and one or two that we hadn't yet) got nerfed the next server reset. They changed the enrage timer (so I hear) on XT-002 to ten minutes. If you're in a guild that learned it when it was six the tuning difference is really surprising. Horrible, sloppy attempts that feel like they're going to be wipes (and rightly so) turn into one-shots. Score! However, it really feels like there's a lot of headroom to this - as a guild that's put in some serious work in FL+2 and less serious work on Disarmed, I'm looking forward to how progression plays out once all of the bosses are done for, and it's hard modes that begin to distinguish guilds from one another. It will still be a bit until we get our Iron-Bound Protodrakes, but I'm happy with how we've been progressing, and look forward to more hard modes in the future. I've also been enjoying the instance on a personal level - it's a fun place, and it doesn't feel like there are any spots (so far) that are just "oh god, we have to do this again?" Maybe the trash gauntlet before FL, but hey - you're in a tank, amirite? Anyway, the bosses are interesting, the trash is varied, non-trivial, but not overbearing (I'm looking at you, SSC), the environment is cool to look at. Good job, Blizzard. --Tantred | |
2009-04-23 Ulduar: Kologarn and Auriaya | |
| Poor Kologarn, all alone in his pit with his grabby right hand. We paid him a friendly visit, danced over his body as a bridge, and pow-wowed on his head. Right (and left) hands are out of commission, but as you can see, he's getting lots of head.
After Kologarn, we went to visit Auriaya. Her kittens pounced, we died horrible deaths at their paws/maws of cuteness, and then we slew them all. And took a nap. Next up, Iron Council! --Blue | |
2009-04-19 Ulduar: The Siege Cleared! | |
Been a while, eh? We spent the time twiddling our thumbs in Nax, but now...
This one was a little frustrating - this was the only boss we got to see on the PTR, so we wanted to start off Ulduar with FL+2, but they changed how the towers are activated since the test realm. Doh! We ended up one-shotting FL, the server crashing, and having to submit tickets to get any of the loot. We didn't even get a decent killshot - the body was gone after the server crash. Ahh, the joys of patch day raiding!
We'd gotten Razor down to 15% on night 1, but it took some positioning tweaks in order for us to really get on top of the p1 adds. After that a few attempts to get a feel for p2, and Razor went down.
We kept consistently hitting 8% at the enrage, wondering what on earth we were doing wrong. Everything felt right, but we just kept running up against the timer. Once again, some positioning changes and everything fell into place (blob in the middle; it's not fancy, but it gets the job done).
One of the dangers of early-patch raiding is that things will get tweaked while you're still working on a boss (Razorscale actually got nerfed about an hour after we killed her); the second time we saw Ignis he'd been both nerfed (yeah, 30k hits on MT plate is a bit much) and fixed (no, you can't do that 30k hit on the clothie you just put in the slag pot). Not certain (we'll need to give the progression sites a few days to catch up), but I think we're the 3rd guild on the server to complete the siege area (of course, many of them skipped Ignis to go ahead and work on the Iron Council / Kologarn / etc.). A great week! --Tantred | |
2009-01-26 The Obsidian Sanctum Crumbles: Twilight Zone! | |
| Wow. What a fight... Personally, while there is a certain level of the random number generator just deciding that you die now, I think that a large portion of that is actually controllable, in the sense that if everyone's topped off, it takes a relatively rare pathological case to have the fight go south. Basically, not exposing any weak points for the RNG to capitalize on.
Easier said than done, of course. We came in last week with 5 healers, and while we were making progress, it was apparent that raid healing was suffering. 6 tonight seemed to be more on top of things. Tonight was different. I felt a definite sense of possibility - not certainty, just the possibility - that we'd have a kill tonight. Everyone knew what it was they needed to do, it was just a matter of clean (flawless, really) execution. Great work! And grats to Oryian on the sexy new mount - hover in Krasus' Landing with pride! --Tantred |
For older news items, please see the News Archive.

