The Warrior Problem

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Extremely beta - outline format for now

  • Lack of survivability
      • no escape methods comparable to any other class
      • inconsistent scaling of mob DPS vs. player character HP
      • constant use of armor-ignoring attacks and armor-negation specials
      • current instance design overly penalizes melee DPS
      • incredibly poor magic vs. melee balance
        • (PvE) ranged attackers prove superior in terms of survivability and sustainability
        • having defense against magic means gimping offensive capability
          • simple bag space issues for PvE resist gear - partially mitigated by blue/epic resist gear available in TBC, but countered by poor cost assignment on the part of heroic rewards
      • resilience a general problem
        • only applies to melee crits
        • actively works against several warrior abilities that activate upon being critted
        • takes up entirely too many item budget points, decreasing overall item value in most situations
      • very few ways to avoid or break CC
  • Design issues
    • entire class balanced around 31 point talents
    • new toys in BC poorly designed novelty items at best
    • class designed around the possibility of always having a healer
      • inconsistent with seeming design goals of other classes, where solo play is also balanced
    • rage normalization - only an offensive nerf to warriors Post 16 (New Rage Forumla)
      • debilitating effects on tanking outside of raid instances
      • more mitigation means less incoming rage means harder time maintaining aggro
      • also applies to druid tanks
  • Too hard to kill in pvp, and constantly kick my arse - Natalyst