News Archive

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Only the latest three or four news items are kept on the main page. The rest are moved here. For a more detailed list of our raiding kills, please see the Raiding Progression page.

Contents

Old News Items

This page is where news items come to die.

2008-01-10 Late Night with GT

Soldier, rest! thy warfare o'er, Sleep the sleep that knows not breaking; Dream of battled fields no more, Days of danger, nights of waking. --Sir Walter Scott
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Soldier, rest! thy warfare o'er, Sleep the sleep that knows not breaking; Dream of battled fields no more, Days of danger, nights of waking. --Sir Walter Scott
What started as a handful of post-raid Game Theory members completing the PvP daily has grown by leap and bounds; we're now regularly dominating all of the smaller BGs. Most nights we can be found 5-capping in AB, running EotS shutouts, etc. Those are nice, but when you've got Druids capping in tree form, you know you're doing something right. And some things very, very wrong - but it's all in the name of fun and games. Interested parties should send a tell to any of the Late Night regulars that might be running BGs after midnight - we're always happy to pick up more people if the group isn't already full.

More details can be found on the LateNight wiki page - check there for info and updates. Good hunting!

--The Late Night Crew

2007-12-07 Serpentshrine Cavern: Fathom-Lord Karathress and Morogrim Tidewalker Down!

Full fathom five thy father lies, Of his bones are coral made; Those are pearls that were his eyes; --William Shakespeare
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Full fathom five thy father lies, Of his bones are coral made; Those are pearls that were his eyes; --William Shakespeare
The tide rises, the tide falls, The twilight darkens, the curlew calls; --Henry Wadsworth Longfellow
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The tide rises, the tide falls, The twilight darkens, the curlew calls; --Henry Wadsworth Longfellow
Game Theory is crazy. Crazy Awesome. This is the second time in less than a month that we've killed two progression bosses in a single night (and that's not counting ZA!). I was floored by our performance at Leo; we couldn't possibly top that. But we did! Oh yes, yes we did. But! But what could the future possibly hold? Well, I got a fortune cookie here, and it says:
She's a cold-hearted snake
Look into her eyes
Oh oh oh
She's been tellin' lies
She's a lover girl at play
She don't play by the rules
Oh oh oh
GT don't play the fool--no

Movie to follow shortly; look here soon!

--Tantred

2007-12-02 Serpentshrine Cavern: Leotheras the Blind Down!

No one who, like me, conjures up the most evil of those half-tamed demons that inhabit the human beast, and seeks to wrestle with them, can expect to come through the struggle unscathed. --Sigmund Freud
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No one who, like me, conjures up the most evil of those half-tamed demons that inhabit the human beast, and seeks to wrestle with them, can expect to come through the struggle unscathed. --Sigmund Freud
So Tantred was all like, "Guys, guys, I have super mega awesome FR gear now, let's spend 5 hours learning Leo on Sunday!" And the rest of us were like "K."

Already having cleared Matt Damon and Lurker previously this week, we waded into unknown territory, preparing for the worst that the evil Lady Vashj could throw at us. Only to discover it was mostly just more Naga and a few Broken Ones that could lawl-shield really well.

Then after 3.5 attempts on (yeah, I'm still confused about the half attempt too), and in large part due to our platoon of Druids, we had one dead blood elf demon thingie on our hands. And in less time than it took for his trash to respawn.

Half of SSC officially cleared!

--Stein

2007-11-26 Zul'Aman: Dragonhawk Avatar Down!

All praise of the hawk on fire in hawk-eyed dusk be sung, --Dylan Thomas
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All praise of the hawk on fire in hawk-eyed dusk be sung, --Dylan Thomas
This is a fun fight - pure chaos. Two types of adds, AoE bombs, teleports and an interesting DPS mechanic (hold DPS at 40% unless you really like dragonhawks). We'd been working on the fight and been making progress, but bringing two AoE classes and a paladin OT is almost like cheating. Almost.

After that, we got to go play with Hex Lord Malacrass. What a jerk. Seriously.

--Tantred

2007-11-18 Zul'Aman: Bear, Eagle and Lynx Avatars Down!

Whosoever is delighted in solitude is either a wild beast or a god. --Aristotle
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Whosoever is delighted in solitude is either a wild beast or a god. --Aristotle
Our handful of forays into ZA on the PTR were successful; GT was able to down both the Bear and Eagle bosses with two separate groups our first night into the instance on live (this was actually the 16th). Followup nights had the Lynx boss down, and Dragonhawk to 9% (on the 18th). Great work.

It seems that the greatest challenge is finding time to run all of the interesting content!

--Tantred

2007-11-14 Tempest Keep: Al'ar and Astromancer Solarian Down!

Ah, distinctly I remember it was in the bleak December, And each separate dying ember wrought its ghost upon the floor. --Edgar Alan Poe
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Ah, distinctly I remember it was in the bleak December, And each separate dying ember wrought its ghost upon the floor. --Edgar Alan Poe
We were actually supposed to go to Magtheridon tonight for a little bit of loot farming, but when raid time came, we only had one warlock online, so instead we decided to go back to the Keep. What a good idea! We tweaked our Ember strat a little - kill them until about 50% phase 1, then keep some DPS on them in phase 2 (a mage to soften them up with blizzard, and a 'lock to finish them off after they were off-tanked), and we were able to sustain the fight long enough to finish the job. It wasn't exactly a clean kill, but sometimes the dirty ones are the best.  ;)

We'd pulled Solarian one other night a few weeks ago, but decided that the trash was enough of a pain to justify killing Al'ar first before we spent any more time working on her. Sure enough, a few tries to get the kinks worked out and we hit the magical 20% line. Nice. Key item about the adds - they have wonky aggro, so it's not worth waiting to open up AoE on them (and if there's one thing our AoErs are good at, it's not waiting to open up).

Tomorrow we're going to cancel our first official ZA run so that we can mop up Void Reaver... And go say "hi!" to Kael. Woot!

--Tantred

2007-10-15 Serpentshrine Cavern: Hydross Down! (Matt Damon!)

Cold indeed, and labor lost: Then farewell heat, and welcome frost! --William Shakespeare
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Cold indeed, and labor lost: Then farewell heat, and welcome frost! --William Shakespeare
Forms FORM-79827285-32

Raid Assessment Report
Dear <<Raid Member Name Here>>:

This was a triumph
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction
We are Game Theory
We kill what we must because we can
For the good of all of us
Except the ones who are dead

But there's no sense hiding, holding up in our homes
We just keep on wiping till we run out of gnomes
And somebody yells "woot"
When we get our phat loot
Off of Hydross who is
not alive

(With apologies to Jonathan Coulton)

--Lelenia

2007-09-21 Magtheridon's Lair: Magtheridon Down!

As the dead carcasses of unburied men / That do corrupt my air - I banish you!  --William Shakespeare
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As the dead carcasses of unburied men / That do corrupt my air - I banish you! --William Shakespeare
Two days of solid work on Mags sees him eating floor. Nice work. Our tank loadout was Lelenia, Foker, Loaffy (also on Mags himself), Dreamspirit, Mekkatorque; nice to see a little switchup of our normal roster. Everyone did really well - our starting DPS on the channelers was a bit low to start, but we tightened that up within a few attempts. We'd gotten him to 26% the evening before, and once we worked out the timing of the transition to phase 3, everything clicked into place.

Worst part of the whole evening? Having to DE a first kill drop.

--Tantred

2007-08-29 Serpentshrine Cavern: Lurker Down!

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Keep thy hook always baited, for a fish lurks ever in the most unlikely swim. --Ovid
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Keep thy hook always baited, for a fish lurks ever in the most unlikely swim. --Ovid
A scene from the screenplay of our upcoming major motion picture:

SCENE: Int. Coilfang VIP Lounge - Night

CRYSTALCORE MECHANIC and PURE SPAWN OF HYDROSS recline on two of the many couches lining the dripping walls of the Coilfang VIP Lounge. Sporebats flit back and forth with drink orders. Vashj's private table is roped off and empty. A poisoned HYDROSS THE UNSTABLE stands in the entryway, looking around. Nearby, a TAINTED SPAWN OF HYDROSS is licking the wall.


PURE SPAWN OF HYDROSS:

"Their persistence is most troublesome. One can hardly get any work done! I've barely sat down with my manuscript, when suddenly I'm up to my bracers in Hellfire!"


CRYSTALCORE MECHANIC:

"Yah, deys be likin' to bust heads. We fixes robots, dey wrecks 'em again. Boss not happy."


PURE SPAWN OF HYDROSS:

"Quite. Did you hear what happened to Lurker?"


COILFANG AMBUSHER pushes past HYDROSS, dripping wet and shaking with rage. Instead of the normal green scales, COILFANG AMBUSHER seems to be covered with a thin layer of sodden fur.


COILFANG AMBUSHER:

"A ssheep! They turned me into a ssheep the entire time! I will sstink of wet wool for a week! Thiss iss an outrage! Ssomething musst be done!"


HYDROSS THE UNSTABLE:

"Matt Damon."

--Tantred

2007-07-29 Karazhan: Single Day Clear

Now have I done a good day's work. --William Shakespeare
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Now have I done a good day's work. --William Shakespeare
9.8 raiders. 4.5 hours. 11.1 bosses. 4 Void Crystals. Zero wipes.

Hard to find fault with a run like that. The Prince fight was pretty crazy - Neverwind hopped on venty and said "Wait, have you guys one-shot every boss so far?" just before the pull. Argh! Phase two was kind of messy - we're pulling the Prince through overlapping infernals to find safety, using the Shadow Nova to move the tank around, etc. We crammed ourselves into a corner for phase three, and were able to just DPS him down without more interference from the infernals.

Most of the loot taken was of the "I guess that's an upgrade..." variety, but that's still better than sharding everything. A great run!

(Math check: we 9-manned the first two bosses, so 9.8 raiders, and chess only really counts as 1/10th of a boss.)

--Tantred

2007-07-17 Tempest Keep: Void Reaver Down!

On mechanical slavery, on the slavery of the machine, the future of the world depends. --Oscar Wilde
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On mechanical slavery, on the slavery of the machine, the future of the world depends. --Oscar Wilde
Ahh, progression! We've spent the last few months building the guild, and tonight (Tantred's birthday, of all things!) it paid off - our first back-on-the-progression-list kill! Special thanks to our three guests for the evening - great to have you along!

We had gone into Tempest Keep the week before, and gotten a few attempts in after learning the trash (Crystalcore Mechanics can go die in a fire, seriously), and we came back with a little more rogue arcane resist and a slightly better strat. Everything clicked on our third attempt. We had a very smooth kill - zero deaths. Honestly, it's one of those fights where once you know how to kill him, assuming non-stupid class balance, it should be pretty easy. Too bad there's so much trash to clear before getting to the boss. Nice work all around.

"If you can dodge a wrench, you can dodge a ball."

I love this guild - awesome birthday present! Better screenshot this time too!

--Tantred

2007-07-06 Gruul's Lair: All GT Clear!

Gronn daddy gone, Round 2.
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Gronn daddy gone, Round 2.
We rolled in with our first all-GT raid and tore down the house. Maulgar in 2 tries, and Gruul on the first attempt. About 1/3 of the raid hadn't even been inside the instance yet, and we're one-shotting Gruul...

I love this guild. Too bad I framed the screenshot so poorly.

--Tantred

2007-06-16 Serpenshrine Cavern: Durability Down!

Hot'n'Steamy Serpentshrine Action!
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Hot'n'Steamy Serpentshrine Action!
We entered the Caverns in force; a SWAT team, a squad of commandos, a delta force stocked with raiders locked, cocked, and ready to rock. After a whirl-wind tour of Hydross, Tidewalker, Blind Leo and Karathress, we summoned our stealthed druids and rogues back, and promptly turned our wrath upon a nearby Sporebat, shredding his health down to 99% before getting charged, silenced, knocked down, and blasted with arcane damage. We declared the battle a technical victory, and proceeded to experiment with rezzing on the elevator (science says: rezzing when you're on the elevator just means you die again), Paladin bubble (science says: you'll fall longer than the shield lasts), blessing of protection (science says: you can't click it fast enough; they still die), and general all-around wonkery.

A good time was had by all: Serpentshrine Antics

In other news, this was our first week of running two parallel Karazhan raid IDs. Nice work everyone!

--Tantred

2007-05-19 Gruul's Lair: Gruul Down!

Gronn daddy gone, Gruul is gone.
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Gronn daddy gone, Gruul is gone.
It was a long time coming, but it was inevitable. After an 11% attempt last week, GT and Has Aggro brought in Surfacing as well to round out the raid balance, and Gruul promptly went down on the third try. Special thanks to Aud for swapping out for Chachi, as she recognized that too many melee dps might be more of a liability.

Next stop on the GT Progression Train: Magtheridon!

--Lelenia

2007-04-26 Karazhan: Nightbane Down, Karazhan Clear!

Where two raging fires meet together, They do consume the thing that feeds their fury. --William Shakespeare
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Where two raging fires meet together, They do consume the thing that feeds their fury. --William Shakespeare
We killed Nightbane on our third attempt, and thus locked in our position on the Karazhan progression list (13th on the server, not bad for a little upstart guild ;). It's a pretty standard dragon fight while he's on the ground; the hard part is while he's in the air (hrm, sound familiar?). Stance dance, round up the skellies and turn up spell effects so that you can see Charred Earth. Simple.

It's kind of weird to be here; we've been pushing to get every Karazhan boss down for the past 57 days (not too shabby!), and now we'll shift gears a bit and really work on growing the guild up to 25-man levels.

I want to also give thanks for the support of the entire guild; it's great to see the guild turn out in droves for learning/progression nights. Slumlord, Thejubi and Xandria all deserve recognition for being team players, even though they didn't make the run. Thanks, guys!

--Tantred

2007-04-23 Karazhan: Netherspite Down!

Annihilating all that's made; To a green thought in a green shade. --Andrew Marvell
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Annihilating all that's made; To a green thought in a green shade. --Andrew Marvell
A rough night; lots of wipes (only two healers will do that). But, in the end, we prevailed. We've read so many different, conflicting descriptions of The Way It's Supposed To Be Done that we basically came to the conclusion that it doesn't really matter how you tank the beams (within reason), so long as you have a consistent, non-stupid plan that everyone can follow. For details on what we did, see the Raiding Progression page. Once this fight clicks... It's over.

I'm really proud of this guild right now; in the past 7 days we've killed 3 progression bosses. Simply amazing. Thank you, everyone.

--Tantred

2007-04-19 Karazhan: Illhoof and the Prince Down!

You face not Tantred alone, but the legions I command!
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You face not Tantred alone, but the legions I command!
A hot night in the tower. We had gotten Illhoof to 5% the week before (but it was getting late and we were getting sloppy), so we knew that he was going to bite it this week. After we worked over Aran we sauntered down and one-shot him. Nice. At this point, Lavalia is our MT while Anderek is off-tanking as fury. So we clear to the Prince, and the first attempt goes alright until 60%, at which point the druid tank bites it almost immediately. Great. However, we did a good job of moving the boss around, avoiding infernals. We give it another shot, Lavalia pops Moroes' Lucky Pocketwatch at 60%... And lives. And lives. I don't know how the healers did it, but they kept up a druid tank all the way down (awesome: Cion, Lelenia, Thejubi). Even through my "Move him clockwise! I meant counter-clockwise!" and an infernal landing on the tank (it was so cramped at the end - we were totally hemmed in).

According to the progression thread, this puts us 19th on Proudmoore in terms of Karazhan progression (both Alliance and Horde!) and 13th on overall Alliance progression. Rock on.

--Tantred

2007-04-07 Gruul's Lair: High King Maulgar Down!

The high king laid low.
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The high king laid low.
Has Aggro and Game Theory joined forces to enter into Gruul's Lair; it was HA's second week in there, and GT's first, and both our first kills. With your powers combined, etc. etc. Point is, we've got a dead ogre and a gronn at 42%. Gruul is totally doable; we just need to be able to avoid shatters and keep the MT up at the same time. Tricky!

Check back next week for the exciting conclusion! Or another cliffhanger!

--Tantred

2007-04-05 Karazhan: the R&J Opera, and the Shade of Aran Down!

He's no simple jester.
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He's no simple jester.
This was a great kill. He went down before the elementals went away, much less poly/drank! Very well done! Also, a huge thanks to all the GT guildmates who came out for the run, even though there wasn't room: Foker, Neverwind, Pinski and Saberoy.

We also got R&J down the night before; the killshot is on the Raiding Progression page. A great week, and it's only half over!

--Tantred

2007-03-23 Karazhan: the Oz Opera Down!

And your little dog too!
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And your little dog too!
The Opera event continues to please. The Oz event is just crazy; five mobs running around, some feared, some kited, some tanked. We also had a really good night in general - we cleared 4 bosses in 3 hours (Attumen, Moroes, Opera, Curator). A very smooth run. Well done!

--Tantred

2007-03-12 Karazhan: the Curator and Chess Event Down!

The white zone is for immediate loading and unloading of passengers only!
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The white zone is for immediate loading and unloading of passengers only!
The Curator was an interesting fight. Tantred rolled in with a heap of arcane resist (273), but wasn't wearing any of it on the attempt that lead to the kill. Next time we might try putting Fatima front and center in more resist gear, but maybe just brute force is the way to go.

We also cleared up to the chess event, which was just a ton of fun. Seriously.

--Tantred

2007-03-10 Karazhan: the Big Bad Wolf Down!

My, what big wounds you have.
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My, what big wounds you have.
I gotta say, this is simply an awesome fight. Aernon was right - watching your biggest, brawliest, banana-helm-iest warriors getting turned into wee Gnome lasses who then scamper around the stage is an experience forged from molten win, and tempered in a barrel of "lawlz u ded"... Until it's your turn.

I really like this fight; it is very well balanced. It's not so difficult that losing a few people means that it's an instant wipe, but you have to be able to soldier on after you've lost a key healer or the like. Bravo, Blizzard. Of course, once everyone learns the nuances of being 'hood, it's going to be trivial, but hey, ya can't win 'em all.

In other news, the Curator is fricken' awesome.  ;)

--Tantred

2007-03-04 Karazhan: the Maiden of Virtue Down!

Look so good, make a grown man cry.
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Look so good, make a grown man cry.
Another night up in the tower, and another boss down. A good showing by all - after experimenting with melee positioning (thanks for keeping those uppity-on-the-damage-meters rogues properly nerfed, Blizzard! ;), our combo SmPS / GT raid was able to put the Maiden on ice. We then moved to the opera house to cross a pair of star-lovers. Or something. They seemed cross with us, in any case... I think we were a bit healing-light for the encounter. We'll see what Monday brings!

--Tantred

2007-03-02 Karazhan: Attumen the Huntsman and Moroes Down!

He became the hunted.
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He became the hunted.
Big thanks to <Show me Potato Salad> for running a joint Karazhan raid with us! We started off with a 5/5 split, with a few SmPS waiting outside. We one-shot Attumen on an oops pull, and then took down Moroes after a few attempts. A few people stepped out and we picked up a few more SmPS DPS, and we cleared through the Maiden. Having lost a priest and picked up a rogue in the shuffle, I think our class balance was a bit off for the fight, so we called it a night after two attempts. The only wrinkle was that 3/4 of the epic drops went to GT members - an even split would have been nice (don't worry, there will be many more to come).

Great run all! We'll be back in there tomorrow night.

--Tantred

2007-03-01 Pinski Kicks The Tires And Lights The Fires

Zoom-zoom.
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Zoom-zoom.
Grats to Pinski for dinging 70 while on the way to buy his epic mount. For those at home thinking "My, what a stoic young man! Such dedication! Such devotion! He must be a really nice guy!" Allow me to quote from guild chat:
[Guild][Pinski]: Do you know what sucks about having your epic mount, though?
[Guild][Pinski]: Nothing.

/sigh /covet

--Tantred

2007-01-31 Baloril Dings 70

Ding!
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Ding!
Grats to Baloril for being the first guild member to reach level 70! We expect pics of your mount to be posted post-haste.

Heroics and Kharazan await!

--Tantred

2007-01-16 The Burning Crusade

Take off for victory!
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Take off for victory!
The Burning Crusade saw certain members of GT locked in the frozen grip of an ice storm so severe that they called in the National Guard. Luckily power and internet service was restored by the weekend for most of those affected. Meanwhile, Tantred, Neverwind and Lavalia braved the chilly California evening to stand outside the local Fry's Electronics for their midnight release. Aud and Lelenia somehow managed to brave the chilly California evening by standing inside EBgames.

Oh, the hardships we will face to play this game!

--Tantred

2007-01-13 First Guild Event

GT at Taerar
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GT at Taerar
There happened to be a world dragon up the afternoon of our first scheduled guild event, so we got an invite into a Ruined PUG, along with people from Lost Boys and a number of other guilds, and proceeded to spank Taerar. Nothing of interest dropped for us, but it was a fun fight, and pretty well executed. After that was wrapped up, we hit Warsong Gultch, but without a full team we weren't as effective as we could have been. We still did well, even with starting the match at half strength.

All in all, it was a good time!

--Tantred

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