Game Theory
From Game Theory
Game Theory is a World of Warcraft guild on the Proudmoore server, Alliance. We are focused on end-game Raiding Progression and the raiding meta-achievement in the WoW expansion pack, Wrath of the Lich King. Our primary goal is to progress through all of the content that Blizzard can throw at us before it becomes outdated (those of you who were unable to complete Nax before TBC shipped know what we mean).
Application Information
Potential applicants might be interested in:
Please read and understand the guidelines before posting an application. Currently Game Theory is accepting applications for certain classes and roles. Please see our application forum for details. We are currently recruiting players to round out the roster for our three 25-man raids each week. Please see our Raid Calendar for details.
News and Events
| What's shakin' in Game-Town. | |
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[edit] 2009-05-17 Ulduar: General Vezax Demoted! | |
| If not dishonorably discharged. One of our quicker progression kills, if memory serves.
Next up: Snoop-Yoggy-Saron and his tentacizzles. --Fatima | |
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[edit] 2009-05-06 Ulduar: Hodir Burned Down! | |
Probably best if I start off with a quote from Lelenia:
This WOULD have been a picture of Hodir standing by the prison, but Tantryst had to go and talk to him, causing him to despawn. Dumbass. Can you find the Tantryst of mini-rabbit shame? Hint: he's on the right side, near Oryian. However! My screenshot nubbery aside... This kill puts us at #7 on the server (for the time being - it's really only fair to look at the rankings Tuesday night, at reset). Great job, all! --Tantred | |
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[edit] 2009-05-04 Ulduar: Mimiron Lit Up! | |
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At last, a gnome boss above level 35. Why, tho, are the only two gnome bosses in the game both homicidal maniacs? Anyway, if Millhouse Manastorm was in Ulduar with us last night, he'd have wondered, "Who ordered up an extra large can of whoop-ass? Who's bad? Who's bad? That's right: we bad!" --Night | |
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[edit] 2009-05-03 Ulduar: Thorim down! | |
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Finally got a reasonable balance between the gauntlet group and the arena group and got Thorim down. Took a few fish feasts but we did it. --Night | |
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[edit] 2009-04-27 Ulduar: Iron Council and Freya down! | |
| This night rounded out the antechamber - 8 or 9 pulls total on the Assembly of Iron, total. About the same on Freya, IIRC - certainly one of those "oh, that's how that's supposed to go" fights (not helped by having one of your MTs having his mic on mute for the majority of the attempts >.< ).
It's interesting, GT is, for the first time, in a position where we're just ahead of the nerf curve. Almost every boss in Ulduar that we'd already killed (and one or two that we hadn't yet) got nerfed the next server reset. They changed the enrage timer (so I hear) on XT-002 to ten minutes. If you're in a guild that learned it when it was six the tuning difference is really surprising. Horrible, sloppy attempts that feel like they're going to be wipes (and rightly so) turn into one-shots. Score! However, it really feels like there's a lot of headroom to this - as a guild that's put in some serious work in FL+2 and less serious work on Disarmed, I'm looking forward to how progression plays out once all of the bosses are done for, and it's hard modes that begin to distinguish guilds from one another. It will still be a bit until we get our Iron-Bound Protodrakes, but I'm happy with how we've been progressing, and look forward to more hard modes in the future. I've also been enjoying the instance on a personal level - it's a fun place, and it doesn't feel like there are any spots (so far) that are just "oh god, we have to do this again?" Maybe the trash gauntlet before FL, but hey - you're in a tank, amirite? Anyway, the bosses are interesting, the trash is varied, non-trivial, but not overbearing (I'm looking at you, SSC), the environment is cool to look at. Good job, Blizzard. --Tantred | |
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[edit] 2009-04-23 Ulduar: Kologarn and Auriaya | |
| Poor Kologarn, all alone in his pit with his grabby right hand. We paid him a friendly visit, danced over his body as a bridge, and pow-wowed on his head. Right (and left) hands are out of commission, but as you can see, he's getting lots of head.
After Kologarn, we went to visit Auriaya. Her kittens pounced, we died horrible deaths at their paws/maws of cuteness, and then we slew them all. And took a nap. Next up, Iron Council! --Blue | |
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[edit] 2009-04-19 Ulduar: The Siege Cleared! | |
Been a while, eh? We spent the time twiddling our thumbs in Nax, but now...
This one was a little frustrating - this was the only boss we got to see on the PTR, so we wanted to start off Ulduar with FL+2, but they changed how the towers are activated since the test realm. Doh! We ended up one-shotting FL, the server crashing, and having to submit tickets to get any of the loot. We didn't even get a decent killshot - the body was gone after the server crash. Ahh, the joys of patch day raiding!
We'd gotten Razor down to 15% on night 1, but it took some positioning tweaks in order for us to really get on top of the p1 adds. After that a few attempts to get a feel for p2, and Razor went down.
We kept consistently hitting 8% at the enrage, wondering what on earth we were doing wrong. Everything felt right, but we just kept running up against the timer. Once again, some positioning changes and everything fell into place (blob in the middle; it's not fancy, but it gets the job done).
One of the dangers of early-patch raiding is that things will get tweaked while you're still working on a boss (Razorscale actually got nerfed about an hour after we killed her); the second time we saw Ignis he'd been both nerfed (yeah, 30k hits on MT plate is a bit much) and fixed (no, you can't do that 30k hit on the clothie you just put in the slag pot). Not certain (we'll need to give the progression sites a few days to catch up), but I think we're the 3rd guild on the server to complete the siege area (of course, many of them skipped Ignis to go ahead and work on the Iron Council / Kologarn / etc.). A great week! --Tantred | |
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[edit] 2009-01-26 The Obsidian Sanctum Crumbles: Twilight Zone! | |
| Wow. What a fight... Personally, while there is a certain level of the random number generator just deciding that you die now, I think that a large portion of that is actually controllable, in the sense that if everyone's topped off, it takes a relatively rare pathological case to have the fight go south. Basically, not exposing any weak points for the RNG to capitalize on.
Easier said than done, of course. We came in last week with 5 healers, and while we were making progress, it was apparent that raid healing was suffering. 6 tonight seemed to be more on top of things. Tonight was different. I felt a definite sense of possibility - not certainty, just the possibility - that we'd have a kill tonight. Everyone knew what it was they needed to do, it was just a matter of clean (flawless, really) execution. Great work! And grats to Oryian on the sexy new mount - hover in Krasus' Landing with pride! --Tantred |
For older news items, please see the News Archive.

